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| Dents:
Bump only Reactive shader designed to add subtle disturbances. Dents is
used to "dent" a object surface. Controls include Density, BumpStrength,
Sharpen and Displacement, each with a Reactive Mode menu including Red,
Green, Blue, High Saturation Areas, Low Saturation Areas, High Brightness
Areas and Low Brightness Areas.Using the Reactive modes you can control
exactly where the disturbances will appear using a underlying texture map
(that can be any color or grayscale map that you may use in any other channel,
like specular..) or any other shader.Additional controls for , Offset and
Scale. Animatable controls.
Pits-D: Bump only Reactive shader designed to add subtle disturbances. Pits-D generates little pits in a object surface. Controls include Density, BumpStrength, Clip and Displacement, each with a Reactive Mode menu including Red, Green, Blue, High Saturation Areas, Low Saturation Areas, High Brightness Areas and Low Brightness Areas. Using the Reactive modes you can control exactly where the disturbances will appear using a underlying texture map (that can be any color or grayscale map that you may use in any other channel, like specular..) or any other shader.Additional controls for , Offset and Scale. Animatable controls. FractalFoam: Cellular Noise based shader with reactive and output modes. Parameters for control the appearance of a surface include: Foam Frequency, Foam Contrast, Map Globularuty, Foam Density, Bump Strength, Color Controls, Offset , Scale and Foam Mode (Globular Foam and Attenuated Foam). Additional built -in controls for Clip, Transparency and Luminance cappable of pass over and apply the standard EI 1.0 maximum values. The Reactive modes are set to each parameter in order to allow advanced users to define its own reactive function combining simple menus. The Reactive Modes are: Red, Green, Blue, High Saturation Areas, Low Saturation Areas, High Brightness Areas and Low Brightness Areas Using the Reactive modes you can control exactly how the surface will look using a underlying texture map (that can be any color or grayscale map that you may use in any other channel, like specular..) or any other shader.(See the Reactive Modes Manual to get more information about) The Output Modes are: Value, Inverse Value, Color, Color&Value and Color & InverseValue,and can be applied to the following channels: Color, Clip, Reflection, Transparency, Luminance, Glow and Specular. Animatable controls. |
B-Organic: Bump only Reactive shader designed to add subtle disturbances.B-Organic generates noise-bumps in a object surface. Controls include Density, BumpStrength, Displacement, and Z-Blur, each with a Reactive Mode menu including Red, Green, Blue, High Saturation Areas, Low Saturation Areas, High Brightness Areas and Low Brightness Areas. Using the Reactive modes you can control exactly where the disturbances will appear using a underlying texture map (that can be any color or grayscale map that you may use in any other channel, like specular..) or any other shader. Additional controls for, Offset and Scale. Animatable controls DirtLayer: Multi-purpose shader designed to dirt any surface or to use as a base for FractalFoam or other Reactive shaders. Surface Controls include: Density, Dissolve, Contrast, Offset and Scale for X,Y and Z, Color Controls, Fuzziness, Side, DirtMode, Moisture Mode and Reactive Mode.The DirtMode menu includes 25 different dirt patterns. Every mode is fully customizable and animatable using the Density, Contrast, Offset and Color controls. It includes: Base Noise, Equalized, Smudged, Scratched, Scratched 2, Soft, Soft 2, Wisped, Blot, Spattered (3 modes), 2D Furrow (3 modes) , 3 modes of 3D Furrow, Scuff, Drops, Drops2, Lichen, Crumpled, Crumpled2 and 3D Dotted Furrow. The Moisture Mode Menu includes 8 types of moisture. Suitable to walls or any kind of object that needs the dirt in a gradiented way: Noise, Equalized, Smudged, Scratched, Soft, Wisped, Veined and Veined 2. The moisture direction and fuzziness are customizable (and animatable) through the Fuzziness and Side controls. The Reactive Modes are: Red, Green, Blue, High Saturation Areas, Low Saturation Areas, High Brightness Areas and Low Brightness Areas. Animatable controls. |
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