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| CONCEPTION TWO:
The new Konkeptoine shader pack includes 5 shaders related to natural phenomena.
It features our NEW Reactive control to Fade parameters based on distance
from camera
Sky: Shader designed to make quick and impressive animatable skies with clouds. Sky includes controls for Cloud Shape and Size, Scale, Offset, Octaves, Puffiness, Density, and enchanced controls to define cloud look. With Sky you can define the Colors of the sky with Horizon and Zenith animatable controls, along with Altitude and gradient sky color control. Not only this, the shader has built in cloud looks for fast and easy start that include Soft , Medium and Hard Cumulus, Cirrus, Stratum, Cirrustratum, Cumustratum, and Soft and Hard Myst modes. Every mode is able to fade in different fashion for complete control: Fade at Horizon, Fade at Zenith, Fade Horizon and Zenith, Fade at Center and Covered Sky. Caustic: Marble Noise based shader designed to fake caustic water reflections, electricity, plasmas and more. The shader has Color controls and built-in Luminance parameters, along with a set of fields to customize the fractal nature of the noise. It includes 4 "caustic" types: Caustic Loop, Infinite Caustic, Caustic Swirl and Mixed Caustic CPuddle: CPuddle is a simple color shader designed to fake the water movement as it is accumulated in a surface, forming puddles that join until the complete surface is flooded.It includes the same Reactive controls present in the other shaders and the new "Reactive to Distance" options |
Limestone:
Limestone" is a "bump-only" shader (Ilike PitsD, BOrganic
or Dents, in Conception One shader Pack). This means that the shader only
creates bumps, and can be applied to the Diffusse channel in order to work
with the reactive built-in functions, being completely transparent
to other diffuse channel shaders or textures. Limestone introduces new powefull features in bumper shaders: Ability to be faded. This fading is very usefull when you want the bumps dissapear in (X, Y or Z) axis, or if you want the bumps to be lowered with distance. Limestone has 4 built in different bump looks, so you have 4 bump shaders in one. zFog: zFog is a shader designed
to fade effects based on distance from the camera. It works generating
a fog that can be applied to some material channels, so the
value or color of that channel will be affected by this fog.
The controls to configure the distance to fade are like the controls you
use in the EI fog feature, so it s easy to set up and very effective. |
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