Terrain: NX_Meteor
2004-02-01 09:48:20 by Laurent Marques
1 NX instance displacement for create the shape + 1 NX color instance to create the texture + in final a duplicate of the first NX (with adjusted greys noise) for send in the luminance channel.
its the more powerfull displacement shader of the universe!


The video and the project, coming soon!
| Video