NX™ is a shader system for Electric Image Universe Animator. You can think of NX as a kind of Adobe Photoshop* small file with 4 Layers inside. This 4 Layers contain a wide collection of 30 possible choices ranging from Ramps to Noises and Reactive (external) reading, and all these Layers can be combined using the well known blending modes such as "Add", "Multiply" "Overlay", "Screen"..etc as well as Opacity.
Each Layer features the same controls, including "Levels" In and Out ranging, Offset, Scale, Reactiveness, Auto-Animation, Inclination based placement, 3 Color Chips, The Noise Type choice menu, plus the Mix Mode and the Layer Opacity. Each Layer can be fully calculated and displayed, calculated but not displayed and completelly killed and not calculated for faster render speeds.
Each Layer can be blent with the
previous one using the well known "Photoshop
Style" Blend Modes, and its own Opacity value. However, there
is more, as each Layer values can also be modified by previous layer
information, such as RGB values or Noise Values, as well as external
NX Built-in fine Displacement control allows you to deform any object
based on NX results. Terrains, Oceans, rocks, asteroids and many
more are just a click away with NX.
Additional GLobal OutPut Modes
include driving the information to any available channel of your
choice including Diffuse, Specular,
Reflection..etc. NX also includes another "Photoshop-like" control
such as "Hue & Saturation". Once your material is constructed
you have additional control to fine-tune the color , saturation and
value, as our Konkeptoine's ColorFilter does .